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Visual Works / Participatory Exhibition

Gotcha Your Gotcha

A Gamified Emotional Storytelling Experience

A participatory exhibition that uses the unpredictability of a capsule toy machine to help visitors recognize, interpret, and express personal emotions.

Experience Design · Event Planning · Gamification · Visual Design 2024 / Individual Project
Gotcha Your Gatcha project identity
Role
Concept, Event Planning, Experience Design,
Visual Design, Motion Design, Web Design
Tools
Illustrator, After Effects,
HTML, CSS, JavaScript
Format
Interactive Exhibition
and Website
Year
2024

Challenge & Insight

Making Emotional Reflection Approachable

Emotions are shaped by personal memories and experiences, but speaking about them directly can feel difficult. The challenge was to create an accessible way for visitors to explore emotions without making the experience feel like a formal assessment.

The familiar anticipation of a capsule toy machine provided a playful entry point. By replacing deliberate selection with chance, the project encouraged visitors to respond instinctively to unexpected emotional situations.

Difficult Emotional Conversation Playful Gacha Experience

Experience Strategy

From Curiosity to Self-Expression

The short and familiar interaction lowered the barrier to participation, while the personal response made each outcome meaningful.

  1. 01Attract

    Colorful pixel graphics capture attention.

  2. 02Play

    Visitors activate the virtual gacha machine.

  3. 03Interpret

    A random prompt introduces an emotional situation.

  4. 04Create

    Visitors complete the unfinished story.

  5. 05Archive

    Individual responses join a shared collection.

Content System

Generating Emotional Stories Through Chance

Each prompt was created by combining three elements. The random structure reflects how emotions often appear unexpectedly in everyday life. Although visitors could receive similar prompts, their memories and interpretations produced completely different narratives.

The angry frog keychain, for example, introduces a relatable everyday conflict and ends before the emotional reaction is revealed. The participant completes the sentence based on how they would feel or respond.

Emotion+Object / Character+Situation

Visual & Digital Experience

Building a Playful Gacha World

The visual identity references arcade games and capsule toy machines through pixel graphics, vivid colors, animated elements, and recognizable controls.

The experience was extended across an interactive website, kinetic poster, exhibition graphics, stickers, and a digital archive. A consistent visual system connected every touchpoint and guided participants from initial discovery to final response.

Exhibition Response & Outcome

Turning Individual Emotions into a Shared Archive

The playful format encouraged strong voluntary participation and received positive informal feedback from exhibition visitors. Participants were initially attracted by the gacha mechanic, then discovered that the experience invited deeper emotional reflection.

Completed stories were collected as a shared archive, revealing how the same prompt could produce different meanings depending on each visitor’s memories and emotional perspective.

AttractParticipateReflectArchive
The project demonstrates how gamification can transform a personal and abstract topic into an accessible, participatory exhibition experience.
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